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Leinen Los! box art
Rich game profile

Leinen Los!

The object of Leinen los! is to push a little wooden ship, following the race track while doing so and avoiding the buoys. This might be easy to do, except that the ships are composed of two separate parts: the motor and the rest of the ship, with the latter part tending to turn...

Players

2-4

Time

10-20

Age

6+

Weight

1.14

Rating

5.96

Should this hit the table?

Quick read before the metadata.

Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.

Replay value

leinen los! has a high variability gameboard, good expansions available, deep strategic possibilities, moderate player interaction, good scalability, and moderate easiness to learn. Overall, it offers a good replayability experience.

Luck profile

Leinen Los! has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game's outcome is a balanced mix of luck and strategy, with neither element overpowering the other.

Overview

What ABG knows about this game

The object of Leinen los! is to push a little wooden ship, following the race track while doing so and avoiding the buoys. This might be easy to do, except that the ships are composed of two separate parts: the motor and the rest of the ship, with the latter part tending to turn in every direction except the way you want to go, but since you must move the ship by pushing on the motor with only one finger, sometimes you can't help traveling in directions unintended. Players take turns via a chronometer/egg timer, and the first player to reach the end of the track wins!

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Commerce mapping

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Credits

People and publishers

Designers

1
Alex Randolph

Artists

2
Matthias Holländer Renate Seelig

Publishers

2
HABA Zoch Verlag

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