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Legends Of Robin Hood box art
1991 Ranked #16,350

Legends Of Robin Hood

An adventure board game has outlaws move across the countryside, recruit allies, win contests, and gather the most gold. Action cards govern both moves and turn order, while risks from the sheriff reward bold choices beyond the woods.

Adventure Fighting Folk Tales & Fairy Tales: Robin Hood

Players

2-5

Play time

Not listed

Age

10+

Complexity

1.53/5

Rating

5.78

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

What red-blooded lad hasn't imagined himself fighting at the side of Robin Hood against the evil Prince John and the Sheriff of Nottingham?

Read the full game description

What red-blooded lad hasn't imagined himself fighting at the side of Robin Hood against the evil Prince John and the Sheriff of Nottingham? Cops and robbers, cowboys and Indians, Robin Hood and his Merry Men are all part of a young man's rite of passage from childhood flights of fancy. Long the stuff of screen legend, Robin Hood now lives again in a game format for the entire family. So come with us back to the greenwood in twelfth century England as our heroes Robin, Little john, Friar Tuck, Will Scarlet and Allan A’ Dale scour the countryside with quarter staff and long bow rob the rich and save the poor from the oppressions of nobles and clergy. Each player assumes the role of an outlaw clad in Lincoln green and tries to outdo his fellows in amassing the most gold by winning archery contests, recruiting stout yeomen, or robbing wealthy travelers. But beware; the woods are full of the Sheriff's men. Ambushes by Prince John or Sir Guy of Guisbourne could land you in irons in a castle dungeon. Play is extremely simple as each player maneuvers his band across the map using playing cards that both dictate the action and define the sequence of play with little or no reference to the rules. Yet, strategy is important. You can opt to stick to the relative safety of the woods and dine on the King's deer or don a disguise to sneak into Nottingham Castle to cudgel the Sheriff himself.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
3–5
Play time
60 min
Age
10+
Complexity
1.5/5
Credits and catalog connections

Credits

Designers

1
Courtney F. Allen

Artists

3
Dave Dobyski Charles Kibler George I. Parrish, Jr.

Publishers

1
The Avalon Hill Game Co

Linked items

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