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Legends Of Robin Hood box art

Legends Of Robin Hood

Players

2-5

Time

?-?

Age

10+

Weight

1.53

Rating

5.78

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

Legends of Robin Hood has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. The game offers fresh experiences each time it is played, with room for players to improve their strategies over time. The player interaction score is average, and the game is relatively easy to learn while still offering depth. Overall, Legends of Robin Hood provides a highly replayable and engaging gameplay experience.

Luck profile

Legends of Robin Hood has a moderate level of luck. While random elements like dice rolls and card draws have a notable impact on the game outcome, players have substantial ability to mitigate this randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with player decisions playing a significant role in determining the outcome.

Overview

What red-blooded lad hasn't imagined himself fighting at the side of Robin Hood against the evil Prince John and the Sheriff of Nottingham? Cops and robbers, cowboys and Indians, Robin Hood and his Merry Men are all part of a young man's rite of passage from childhood flights of fancy. Long the stuff of screen legend, Robin Hood now lives again in a game format for the entire family. So come with us back to the greenwood in twelfth century England as our heroes Robin, Little john, Friar Tuck, Will Scarlet and Allan A’ Dale scour the countryside with quarter staff and long bow rob the rich and save the poor from the oppressions of nobles and clergy. Each player assumes the role of an outlaw clad in Lincoln green and tries to outdo his fellows in amassing the most gold by winning archery contests, recruiting stout yeomen, or robbing wealthy travelers. But beware; the woods are full of the Sheriff's men. Ambushes by Prince John or Sir Guy of Guisbourne could land you in irons in a castle dungeon. Play is extremely simple as each player maneuvers his band across the map using playing cards that both dictate the action and define the sequence of play with little or no reference to the rules. Yet, strategy is important. You can opt to stick to the relative safety of the woods and dine on the King's deer or don a disguise to sneak into Nottingham Castle to cudgel the Sheriff himself.

Media

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Editions

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Credits

Designers

1
Courtney F. Allen

Artists

3
Dave Dobyski Charles Kibler George I. Parrish, Jr.

Publishers

1
The Avalon Hill Game Co

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