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Legendary Forests box art

Legendary Forests

Players

2-5

Time

15-20

Age

8+

Weight

1.3

Rating

6.72

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

Legendary Forests has a high variability gameboard, offering different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, striking a balance between depth and accessibility. Overall, Legendary Forests has a strong replayability score of 7.84.

Luck profile

The final luck score for Legendary Forests is 6.33, indicating a balanced mix of luck and strategy. While random elements have a notable but not exclusive impact on the game outcome, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

8bit MockUp (8?????????) (later republished as Legendary Forests) is a multiplayer solitaire game akin to Take it Easy! or Karuba. Each player has an identical set of tiles and plays the same tile at the same time to their own tableau, but where each player places each tile may differ. In more detail, each player creates their own world by connecting the landscapes on their tiles. Each player starts the game with the same starting tile in play. One player, the "Leader", shuffles their tiles face down, then removes five tiles from play without looking at them. On a turn, the Leader reveals the next tile, calls out the number on it, then everyone places that same tile somewhere in their landscape, with the adjacent edges of each pair of tiles needing to match. When the Leader draws a tile with a red number, everyone places their piece, then starting with the player who holds the God piece (initially the Leader), everyone draws a monument tile from the center of the playing area and places it on an area in their landscape. Monuments come in three colors (while the landscapes have areas in four colors), and you use only two monuments of a color for each player in the game. After placing monuments, pass the God piece clockwise to the next player. The game ends after everyone has placed their twenty tiles, then players score points based on the areas where they have monuments. Each non-purple edge of a tile has a half-circle on it; when two such edges are placed together, the owner of those tiles has created a "cookie" in that area. To score, you look at each area where you have a monument. If you have no half-circles in this area — that is, the area is completely enclosed — then you score 2 points for each cookie in that area. If you have any unconnected half-circles in this area, you instead score 1 point per cookie. Whoever has the most points wins! The first edition of 8bit MockUp included tiles for 2-4 players, while the second edition included tiles for 2-5 players. You can have any number of players compete in the same game as long as you have enough sets. ••• ??????????????????? ??????????????????????????????????? ?????????????????????????? ????????????????????????20?????????????? ?????????????????????????????? ???????????????????????? ????????????????????????????

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Toshiki Sato

Artists

2
Biboun ??? ?? (Tori Hasegawa)

Publishers

5
Asmodee GoKids ???? Happy Baobab IELLO ???????? (Sato Familie)

Linked items

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