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Legacy's Allure: Season 1 box art

Legacy's Allure: Season 1

Players

2

Time

30-60

Age

12+

Weight

3

Rating

9.11

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high interaction frequency. Limited emphasis on cooperation.

Replay value

Legacy's Allure: Season 1 offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The availability of expansions adds new content and gameplay elements, enhancing the replay value. The game also provides deep strategic possibilities and room for players to improve their tactics and strategies over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Legacy's Allure: Season 1 has a strong replayability score of 7.9 out of 10.

Luck profile

The final luck score for Legacy's Allure: Season 1 is 6.33, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Legacy's Allure is a customizable, card-based wargame with no randomness. Imagine chess but with customization, deeper mechanics, and a high-fantasy theme. Legacy's Allure has been called a "streamlined wargame" due to its elegance and accessibility. Each player begins the game by drafting an army of an agreed upon size from their deck, also known as a "kingdom". Then players alternate taking turns in which they may perform a single action with one of their units: moving, attacking, or using an ability. After a unit acts, it is exhausted until the end of the round and cannot act again. Once all units on the board are exhausted, they are refreshed and a new round begins. The game ends at the end of the seventh round. At that time, the attacking player wins if they occupy the central hex with one of their units. Otherwise, the defending player wins. —description from the designer

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Credits

Designers

1
Keith Rice

Publishers

1
Plutonian Shore Games LLC

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