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Leaving Earth box art
2015 Ranked #744

Leaving Earth

Space-race strategy game where national programs research technology, build spacecraft, and plan missions beyond Earth. Every advancement begins flawed, so testing and risk management determine whether an ambitious launch becomes history or disaster.

Strategy Games Math Science Fiction Pick-up and Deliver Point to Point Movement

Players

1-5

Play time

60-180 min

Age

15+

Complexity

3.72/5

Rating

7.74

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The year is 1956. Mankind stands at the dawn of a new age, the Space Age, when the flying bombs of yesteryear will become the rocket ships of tomorrow.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The year is 1956. Mankind stands at the dawn of a new age, the Space Age, when the flying bombs of yesteryear will become the rocket ships of tomorrow. As the director of a national space program, your country is depending on you for success in this great contest. You may be the first to create an artificial satellite, send a probe to another planet, or even put a man on the moon. Leaving Earth is a game about planning and about managing risk. With even a single grand journey into outer space, you might claim victory in the game. Consequently, it is your job to plan each journey carefully, finding the cheapest, quickest, and safest ways to reach your objective—but do not spend too long preparing, or another nation might reach its goal before you. On your turn, you will be conducting research, building spacecraft, and directing journeys into outer space. To conduct research, you buy an advancement that begins with certain flaws, then you test the advancement to find and eliminate those flaws. To build a spacecraft, you purchase components and assemble them into a whole. To travel to outer space, you expend rockets to maneuver from one location to another.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–5
Best with
1–4
Play time
60–180 min
Age
15+
Complexity
3.7/5
Credits and catalog connections

Credits

Designers

1
Joseph Fatula

Artists

1
Joseph Fatula

Publishers

1
The Lumenaris Group, Inc.

Linked items

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