Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Story Intro: The League of Hackers settles all major cyberspace conflicts in specially prepared Wargame Arenas. Hackers representing different networks would be gathered and sealed off from the rest of the internet, and try to hack into each other’s machines.
Core mechanisms
Key systems that shape the decisions players make.
Simultaneous Action Selection
Choose actions secretly or concurrently before revealing them together.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Take That
Direct negative effects at selected opponents.
Variable Phase Order
The order of phases changes according to player choices or game state.
Read the full game description
Story Intro: The League of Hackers settles all major cyberspace conflicts in specially prepared Wargame Arenas. Hackers representing different networks would be gathered and sealed off from the rest of the internet, and try to hack into each other’s machines. Players are leading a team of such hackers, balancing the various needs of Attack, Defense, Install and Mitigation to score well in the arena. Will you focus your limited time & efforts on hacking the other teams? Or will you try to mount an impregnable firewall? Don’t forget to keep your servers online & healthy to generate the most points out of them! Gameplay Overview: The game consists of 3 rounds, and each player can take up to 5 actions each round. Players have a set of action tiles to simultaneous choose & resolve actions in the following order: 1. Install - Pay cards to buy Servers Cards to generate VP when the round ends. 2. Defense - Play Defense Cards to fend attacks and gain card effects. 3. Attack - Play Attack Cards to hack other player's servers and score VP immediately. 4. Mitigation - Pay cards to repair damage dealt your servers. At the end of the round, players score VP depending on the health of their servers. Then they remove all damage tokens from their servers, discard their hand and draw 8 new cards for the next round. Player with most VP at the end of the game wins.