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League Of Hackers box art
2014 Ranked #17,208

League Of Hackers

A cyber-conflict strategy game where hacker teams install servers, attack rivals, defend systems, and score the most points. Server health determines round-end scoring, so players must balance immediate hacks against repairs and long-term infrastructure.

Card Game Science Fiction Simultaneous Action Selection Take That

Players

2-4

Play time

Not listed

Age

12+

Complexity

3/5

Rating

6.32

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Story Intro: The League of Hackers settles all major cyberspace conflicts in specially prepared Wargame Arenas. Hackers representing different networks would be gathered and sealed off from the rest of the internet, and try to hack into each other’s machines.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Story Intro: The League of Hackers settles all major cyberspace conflicts in specially prepared Wargame Arenas. Hackers representing different networks would be gathered and sealed off from the rest of the internet, and try to hack into each other’s machines. Players are leading a team of such hackers, balancing the various needs of Attack, Defense, Install and Mitigation to score well in the arena. Will you focus your limited time & efforts on hacking the other teams? Or will you try to mount an impregnable firewall? Don’t forget to keep your servers online & healthy to generate the most points out of them! Gameplay Overview: The game consists of 3 rounds, and each player can take up to 5 actions each round. Players have a set of action tiles to simultaneous choose & resolve actions in the following order: 1. Install - Pay cards to buy Servers Cards to generate VP when the round ends. 2. Defense - Play Defense Cards to fend attacks and gain card effects. 3. Attack - Play Attack Cards to hack other player's servers and score VP immediately. 4. Mitigation - Pay cards to repair damage dealt your servers. At the end of the round, players score VP depending on the health of their servers. Then they remove all damage tokens from their servers, discard their hand and draw 8 new cards for the next round. Player with most VP at the end of the game wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
30 min
Age
12+
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

1
Desnet Amane

Artists

2
HylaTheWet Aoi Takashiro

Publishers

1
Moaideas Game Design

Linked items

No published linked games yet.