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Le Mans box art
1961 Ranked #13,237

Le Mans

Motor-racing strategy game has drivers manage gears, braking, and cornering to finish classic tracks first. Pushing too hard can cause spins, crashes, collisions, and costly pit stops that reshape the race.

Racing Sports Area Movement Events

Players

1-12

Play time

Not listed

Age

10+

Complexity

2.18/5

Rating

6.47

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.1/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The great-grandfather of today's racing games, elements of Le Mans are clearly evident in games like Formula Dé.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The great-grandfather of today's racing games, elements of Le Mans are clearly evident in games like Formula Dé. Le Mans offers the choice of twelve different car specifications that detail the number of spaces the car travels in each gear and which gears the cars can safely negotiate turns. Also, the different car types have different braking characteristics. The game includes two tracks printed on the same board, Monte Carlo and Le Mans. Each track is only two lanes wide, and the spaces on the track are only a half-car-length, so a car takes up two spaces at once. The cars move in order of track position. Each turn, a car may either remain in the same gear, shift up one gear, or shift down according to the car's specifications. It must then move the exact number of spaces required by the particular model of car in the specified gear. When cornering, if a car exceeds the gear specified for the particular model of car, it must "take a chance." The driver must roll the die to determine if the car safely cornered, spun out, crashed, or damaged the car such that a pit stop is required. If a car spins out, a "wet track" marker is placed on the corner, subsequently requiring all cars to roll for a chance when going through it. If a car is blocked and cannot move the entire number of spaces required (and the car has no more hard braking left and cannot down shift enough), the cars collide. Collisions require that the involved cars make a pit stop for repairs. Optional rules include guidelines for slipstreaming, over-revving to move an extra space, and details of team, solo, and timed play, and "Le Mans-style" starts. The game is a revised version of Wright-Mudge Enterprises' Grand Prix: A Sports Car Racing Game.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–12
Best with
2–6
Play time
60 min
Age
10+
Complexity
2.2/5
Credits and catalog connections

Credits

Designers

2
Rodney Mudge Scott Wright

Publishers

1
The Avalon Hill Game Co

Linked items

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