ABG All Board Games
The Last Victory: Von Manstein's Backhand Blow box art

The Last Victory: Von Manstein's Backhand Blow

Players

2

Time

?-?

Age

12+

Weight

3.86

Rating

7.30

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.8

More strategic control

Table feel

The Last Victory: Von Manstein's Backhand Blow has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to each other's strategies. However, there is a lower emphasis on cooperation in the game.

Replay value

The Last Victory: Von Manstein's Backhand Blow has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. Although it may take some time to learn, the game offers a fresh and engaging experience each playthrough.

Luck profile

The Last Victory: Von Manstein's Backhand Blow has a moderate level of randomness impact, with random elements playing a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, the game has a relatively low influence of luck.

Overview

The Last Victory: Von Manstein's Backhand Blow, covers the time between the fall of Stalingrad to the spring thaw that shut down the Eastern Front. The Soviets. flush with victory, thundered west towards Kharkov in an attempt to finish off the battered remnants of the German Army Group South. Falling victim to the law of overstretch, the Soviets were badly surprised and beaten back through the strong leadership and superior strategy on the part of the Germans. If Stalingrad had determined that the Germans could not win the war, then the Battle of Kharkov led them to think they had not yet lost. From the Battle's results, each side drew vastly different conclusions. The Germans were determined to renew the offensive, to finish the uncompleted victory cut short by the thaw. The Soviets were determined to await the offensive, trap and immobilized the attacker, and then launch a massive counteroffensive of their own. With over 1000 playing pieces, four maps, two rule books and in depth briefing material including historical review, from the Winter Storm Campaign Series this operational level game is the sequel to Winter Storm: Decision at Stalingrad by Vanguard Games and covers the campaign for Rostov and Kharkov in February-March 1943. The system features detailed supply rules similar to OCS, weak ZOCs that show the potential of infiltration and the effect of terrain, and a flexible sequence of play to show the principles of mobile warfare. Game Scale: Game Turn: 2 days Hex: 5 miles / 8 kilometers Units: Battalion to Corps Solitaire Playability: High Complexity Level: Medium Players: 2 or more Playing Time: 4-15

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Credits

Designers

1
John Schettler

Publishers

1
Clash of Arms Games

Linked items

No linked items imported yet.