ABG All Board Games
The Last Crusade box art

The Last Crusade

Players

2

Time

?-?

Age

10+

Weight

2.63

Rating

6.65

Fit

Teach 2.7

Teaching signal

Replay 4.1

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

The Last Crusade has a high level of direct confrontation and strategic depth. Players frequently need to be aware of and react to each other's strategies. However, the game does not emphasize cooperation as much.

Replay value

The Last Crusade offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game also provides deep strategic possibilities and room for players to improve their tactics over time. The scalability is excellent, adapting well to different player counts without compromising its appeal or balance. While the game is not the easiest to learn, it offers a good balance between easiness and depth. Overall, The Last Crusade has a strong replayability score of 8.14.

Luck profile

The Last Crusade has a moderate level of luck involved in the game. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

A quick yet realistic game of World War II combat that recreates the Allied campaign from the hedgerows of Normandy to the crossing of the Rhine and the capture of Germany's industrial heartland. As the commander of an army regiment, U.S. or German, you'll control platoon-sized elements of infantry, armor, artillery, air and support units, each represented by a playing card. Your goal: decisive victory with the overrun of the enemy's HQ (easiest to obtain if you command the well-provisioned invading Americans), or at the very least the crippling halt of your opponent's offensive (sometimes the only route to victory for the heavily-armed but somewhat beleaguered Germans). Either way, only shrewd tactics, careful use of resources, and the sheer guts of the battle-hardened separate the victorious from the defeated. Sold as starter decks (2 are the minimum for the game) and Booster Packs, this collectible card game evokes the feel of simple miniatures play. Starters and Boosters favor Rares well so collecting is easy.

Editions

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Credits

Designers

1
John R. Hopler

Publishers

1
Pinnacle Entertainment Group

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