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The Last Crusade box art
1995 Ranked #11,414

The Last Crusade

World War II card wargame has opposing regimental commanders maneuver platoon elements and overrun an enemy headquarters for decisive victory. Careful resource use matters because a German defense can also win by crippling the Allied offensive.

Customizable Games Card Game Collectible Components Action Points Secret Unit Deployment

Players

2

Play time

Not listed

Age

10+

Complexity

2.63/5

Rating

6.65

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.7/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

A quick yet realistic game of World War II combat that recreates the Allied campaign from the hedgerows of Normandy to the crossing of the Rhine and the capture of Germany's industrial heartland. As the commander of an army regiment, U.S.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

A quick yet realistic game of World War II combat that recreates the Allied campaign from the hedgerows of Normandy to the crossing of the Rhine and the capture of Germany's industrial heartland. As the commander of an army regiment, U.S. or German, you'll control platoon-sized elements of infantry, armor, artillery, air and support units, each represented by a playing card. Your goal: decisive victory with the overrun of the enemy's HQ (easiest to obtain if you command the well-provisioned invading Americans), or at the very least the crippling halt of your opponent's offensive (sometimes the only route to victory for the heavily-armed but somewhat beleaguered Germans). Either way, only shrewd tactics, careful use of resources, and the sheer guts of the battle-hardened separate the victorious from the defeated. Sold as starter decks (2 are the minimum for the game) and Booster Packs, this collectible card game evokes the feel of simple miniatures play. Starters and Boosters favor Rares well so collecting is easy.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
120 min
Age
10+
Complexity
2.6/5
Credits and catalog connections

Credits

Designers

1
John R. Hopler

Publishers

1
Pinnacle Entertainment Group

Linked items

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