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Lamarckian Poker box art

Lamarckian Poker

Players

2-6

Time

?-?

Age

10+

Weight

1.61

Rating

6.44

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate interaction with a mix of direct and strategic confrontation.

Replay value

Lamarckian Poker offers a high level of variability in each playthrough with a diverse gameboard and multiple paths to victory. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Lamarckian Poker has a strong replayability score of 7.87.

Luck profile

Lamarckian Poker has a moderate influence of luck. The game outcome is not predominantly determined by random elements, but they still have a notable impact. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game has a balanced mix of luck and strategy, with luck playing a significant role but not overpowering player decisions.

Overview

In Lamarckian Poker players start with a hand resembling primordial ooze, but attempt through successive generations to "evolve" it into something more useful. But unlike Lamarck's giraffes, they may find themselves competing with others for the very same improvements. In the end, the player who has accumulated the best Poker hand wins. Can be played using a standard Poker deck without Jokers. Players start with four cards. Each round, there are four new cards available. Each player simultaneously chooses a card from her hand. The cards are revealed and then resolved in order from highest to smallest, with suit order breaking ties. Each card takes all the cards of same value and same suit from the pool and then goes into the pool, so a card played never returns to the hand of the player and later cards can capture earlier cards. The cards that are left in the pool are discarded and a new pool of four cards is dealt. This process is repeated as long as there are cards left in the deck, then the player who has the best five-card Poker hand wins the game.

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Credits

Designers

2
James Ernest David Howell

Publishers

2
Cheapass Games GAMES Magazine

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