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Lair box art
2019 Ranked #14,931

Lair

Players place henchmen and a boss to construct a volcanic underground headquarters, seeking the most favor from their villainous employer. Commanding another player’s worker pays them a resource, creating tradeoffs between efficiency and generosity.

Card Game City Building Action Drafting Action Points

Players

2-4

Play time

30-60 min

Age

14+

Complexity

2.67/5

Rating

7.88

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.8/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

You are one of the lieutenants to the nefarious Mr. White.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

You are one of the lieutenants to the nefarious Mr. White. You are tasked with building his secret underground headquarters on a remote volcanic island. Construct rooms such as the Missile Silo, Interrogation Room, and the Shark Tank — in the most optimal location to gain most favor (victory points) from Mr. White. Lair is a competitive building game where you are in charge of constructing a 60's era, underground HQ — inside a volcano, no less — for your nefarious boss. It has a Euro-influenced, worker placement mechanic where you have two types of workers: the lowly henchmen that you use to claim a room, and the boss that can command henchmen to activate the ability of the room. You spend Work Tokens to command a henchmen, but if you command another player’s henchmen, you have to give that player the Work Token. It also has an expanding score track that doubles as the elevator shaft, which affects your build options and game strategy in interesting ways. It is a small-box strategy game that plays more like a big-box game. The game is highly thematic, from the tongue-in-cheek art style, to the streamlined gameplay that rewards villainous actions. Command your workers and make judicious use of scant resources to build an optimum lair, and gain the boss's favor.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
30–60 min
Age
14+
Complexity
2.7/5
Credits and catalog connections

Credits

Designers

1
TAM

Publishers

1
Game and a Curry, LLC

Linked items

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