ABG All Board Games
Labyrinth: Paths Of Destiny (third Edition) box art
Rich game profile

Labyrinth: Paths Of Destiny (third Edition)

In the adventure board game Labyrinth: Paths of Destiny, each player has two actions each turn. These actions can be spent to perform various activities that may result in the player gaining one of the keys necessary to win the game. Once the player has the key, they must reach t...

Players

2-6

Time

45-60

Age

14+

Weight

2.33

Rating

6.31

Should this hit the table?

Quick read before the metadata.

Moderate level of player interaction

Teach 3.1

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of player interaction

Replay value

Labyrinth: Paths of Destiny (Third Edition) has a high replayability score due to its strong variability, strategic depth, and scalability. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game allows players to improve their strategy over time, discovering new tactics and strategies. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth.

Luck profile

The final luck score for Labyrinth: Paths of Destiny (Third Edition) is 6.33. This indicates a balanced mix of luck and strategy in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.

Overview

What ABG knows about this game

In the adventure board game Labyrinth: Paths of Destiny, each player has two actions each turn. These actions can be spent to perform various activities that may result in the player gaining one of the keys necessary to win the game. Once the player has the key, they must reach the center of the labyrinth, avoiding the golem, dangerous traps, and other participants while making their way to the center.

Media

Images and visual references

Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.

No media imported yet.

Editions

Versions and regional releases

Edition Year Language Publisher / Region
No editions imported yet.

Files and documents

Rules, aids, translations

No files imported yet.

Commerce mapping

Buying signals

No commerce mappings imported yet.

Credits

People and publishers

Designers

2
Kamil Matuszak Mateusz Pronobis

Artists

1
Marek Roli?ski

Publishers

2
Corax Games Let's Play