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La Bataille De Corunna-espagnol box art

La Bataille De Corunna-espagnol

Players

2-3

Time

?-?

Age

12+

Weight

3.72

Rating

7.44

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, there is a lower emphasis on cooperation as players primarily compete against each other.

Replay value

La Bataille de Corunna-Espagnol has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement in tactics and strategies. Player interaction is moderate. The game scales well with different numbers of players without compromising its appeal or balance. It has a moderate ease of learning, allowing players to grasp the rules and depth of the game. The final replayability score is 7.85, indicating a high level of replay value.

Luck profile

La Bataille de Corunna-Espagnol has a moderate influence of luck. Random elements such as dice rolls and card draws play a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game strikes a balanced mix of luck and strategy, with player decisions and strategy playing a significant role in the game outcome. Overall, luck plays a minor role in determining the final result of the game.

Overview

La Bataille des Corunna - Espanol January 16th, 1809; Moore vs. Soult Corunna pits Sir John Moore, Father of the British Infantry, against a determined Marshal Soult, the Duke of Dalmatia. Landing a small British expeditionary force to assist the Spanish rebels against the French has backfired. Napoleon has launched a massive invasion of Spain sending Soult to trap the British. Forced to abandon his baggage, horses, and wounded in a desperate attempt to reach the coast at Corunna, Sir John finds only a harbor empty of ships. Now he must buy time, for not only the corps of Marshal Soult approaches, which in itself would be an equal contest of arms, but marching just behind him is the corps of Marshal Ney. Which will arrive first, the "Duke of Damnation', as Soult became known to the British troops, or the fleet? Will Sir John complete his strategic withdrawal? Will the French shatter the English forces, ending the "Spanish Ulcer" before it is known as such? Can you, as Soult, make the English dance to your tune and put paid to their Iberian position, or will Sir John have the piper's fee? Glory awaits the victor, prison hulks the loser in La Bataille des Corunna-Espagnol! scale = 100 m/hex; time = 20 min/GT; strength = 50-100 men/SP (Regimental/Brigade Size)

Editions

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Credits

Designers

1
J. Thomas Bailey

Artists

3
Rick Barber James Princip Beadle Paul Dangel

Publishers

1
Clash of Arms Games

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