allboardgames.com
König Der Maulwürfel box art
2002 Ranked #22,895

König Der Maulwürfel

Players race dice-propelled towers to gather food in a whimsical dice game, trying to win the annual contest. Throwing a die drags a tower behind it, turning travel toward the dice trees into a physics-driven challenge.

Children's Racing Animals: Moles

Players

2-4

Play time

Not listed

Age

5+

Complexity

1.07/5

Rating

5.34

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The inhabitants of the planet ROLLEX in the Sun system SOLLEX used to live on nothing but the delicious fried dice that fell from the sky.

Read the full game description

The inhabitants of the planet ROLLEX in the Sun system SOLLEX used to live on nothing but the delicious fried dice that fell from the sky. They found these so delicious, that they would often spend years at a time, just sitting in their towers, hardly moving at all, enjoying this delicacy. Now and then, they would ascend to the top of their towers, and, just for the fun of it, would spit out dice in all directions out over the surrounding lands. As a result, it wasn’t long before they were known far and wide as the Dicemouths. However, one day the rain of fried dice dried up, and the Dicemouths got extremely hungry. But they remembered all the dice that they’d spat out in the older, better, times. Looking around, they found that many of them had developed into full grown dice trees, covered in fresh ripe fried dice. But when the dicemouths tried to leave their towers to pick the dice, they found that they’d got so fat that they couldn’t get out through the doors. They were trapped in their own towers. But just before it was too late, one of the dicemouths, who’d saved a few dice in his tower, had a brilliant idea. He spat out a die, just as they had always done, but this time, as the die shot out from the tower, he kept tight hold of it, and he and his tower were dragged along behind the flying die. In this way, he managed to reach the dice trees, picked their fruit, and passed them on to all his friends, saving the race of dicemouths. Soon, all the dicemouths were able to travel this way. And they developed a race, held every year, a dice tower race. And nowadays, every year, the winner of the race is crowned as King of the Dicemouths.

Browse all classifications

Type

2

Category

1

Family

1

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
20 min
Age
5+
Complexity
1.1/5
Credits and catalog connections

Credits

Designers

1
Günter Burkhardt

Artists

1
Claus Stephan

Publishers

1
Zoch Verlag

Linked items

No published linked games yet.