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Kodachi box art

Kodachi

Players

2-4

Time

?-?

Age

14+

Weight

1.88

Rating

7.33

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a mix of direct confrontation and strategic depth.

Replay value

Kodachi offers a high level of variability with its gameboard, multiple paths to victory, and variable setups. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities, allowing players to improve their strategy over time. While the player interaction score is average, the game scales well with different numbers of players without compromising its appeal or balance. The easiness to learn score indicates that the game strikes a balance between being easy to learn and offering depth. Overall, Kodachi has a strong replayability score of 7.81, making it a game that can be enjoyed multiple times with fresh experiences each playthrough.

Luck profile

Kodachi has a moderate level of luck involved in the game. Random elements like card draws play a notable role in determining the outcome, but players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with player decisions playing a significant role in determining the game outcome. Overall, Kodachi offers a good balance between luck and strategy.

Overview

In 12th century Japan, you rested after the Gempei War, retiring your ninjato sword, desiring a life of peace. But, once again, the ruling families call for your special skills to establish their honor. You will need stealth and strength, cunning and intrigue, and the swiftness of a Kodachi sword! In Kodachi, you seek to steal treasures by facing guards in one of two ways — with strength, which requires you to play cards with higher numbers than the guards, or with stealth, playing cards with lower numbers than the guards. Successfully acquired treasures can be used to generate rumors, bribe envoys, and strengthen your skills. Clan tokens are gained by playing envoys and when the last clan token is taken, the player with the highest score wins! —description from the publisher

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

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Credits

Designers

1
Adam West

Artists

1
Drew Baker

Publishers

1
WizKids (I)

Linked items

No linked items imported yet.