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Knock Your Blocks Off box art
Rich game profile

Knock Your Blocks Off

Each round of Knock Your Blocks Off takes place in two phases, the first with players building up a structure and the second with players trying to knock the crown off an opponent's building. In the first phase – the Building Phase – players roll their six colored blocks simultan...

Players

2-4

Time

?-?

Age

8+

Weight

1.17

Rating

5.79

Should this hit the table?

Quick read before the metadata.

The game Knock Your Blocks Off has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is a lower emphasis on cooperation in this game.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

The game Knock Your Blocks Off has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is a lower emphasis on cooperation in this game.

Replay value

The game offers a high level of variability with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing replay value. There is deep strategic depth and room for players to improve their strategy over time. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, providing a good balance between accessibility and depth. Overall, Knock Your Blocks Off has a strong replayability score of 7.89.

Luck profile

The final luck score for Knock Your Blocks Off is 5.33, indicating a moderate influence of luck in the game. Random elements such as dice rolls or card draws have a low impact on the game outcome, with players having substantial ability to mitigate randomness through strategic decisions and planning. However, luck still plays a significant role in the game, with a balanced mix of luck and strategy determining the overall outcome.

Overview

What ABG knows about this game

Each round of Knock Your Blocks Off takes place in two phases, the first with players building up a structure and the second with players trying to knock the crown off an opponent's building. In the first phase – the Building Phase – players roll their six colored blocks simultaneously, then race to build one of the five approved structures: a six-block tall tower, a six-block long wall, a 2x3 fort, a 3x2 wall or steps. The blocks are part white, part colored, and on the face visible to the blocks' owner, the colors of adjacent blocks must match. Once a structure is finished, a player caps the structure with his crown block. The first player to complete his building grabs the demolition die from the table and (if he built a wall, fort or steps) receives a victory token. In the second phase – the Destruction Phase – the player with the die chooses a neighboring player, then rolls the die to see whether he attacks like an Ogre (by tossing the die underhanded at that opponent's building), like a Dragon (by dropping the die straight down on that building), or with a boulder (by placing the die on the table, then flicking it at that building). If the attack dislodges that building's crown, the attacker wins a victory token; if not, the defender wins a victory token. Each type of building provides its owner a special power: Forts are immune to boulders, Towers earn an extra victory token when defended, and so on. The attacked player then attacks someone else until everyone has attacked and been attacked once, then a new round begins. As soon as someone claims his eighth victory token, he wins the game. For a more difficult game, or to balance play between adults and children, the minimum distance of an attack can be increased from one foot to two feet.

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Credits

People and publishers

Designers

1
Rebekah Bissell

Artists

1
Dean MacAdam

Publishers

1
Gamewright

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