ABG All Board Games
Knights Of The Hound Table box art

Knights Of The Hound Table

Players

2-4

Time

35-50

Age

8+

Weight

1

Rating

6.27

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

The game Knights of the Hound Table has a high level of direct confrontation and strategic depth in confrontation. Players must frequently be aware of and react to others' strategies and turns. However, the level of cooperation required is relatively low.

Replay value

The game offers a high level of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The strategic depth allows players to improve their strategy over time, discovering new tactics and strategies. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Knights of the Hound Table has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

A deck-building card game set in an all dog medieval world. Two sides have been fighting a war for ages, the red and the blue houses, but when The Great Distraction happens, nobody can remember what team they're on. Now it's up to you to draft dogs to your side and win the war! Players will take turns drafting hounds to their side. They'll then play three at a time: 1 to attack, 1 to defend and 1 to use their ability. Gain treats for damage dealt and use it to buy heroes to your deck. Keep attacking your enemies until you're the last one standing!

Media

No media imported yet.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Commerce

No commerce mappings imported yet.

Credits

Designers

1
Kenny Chapman

Artists

1
Claudia Dillard

Publishers

2
(Self-Published) We Ride Games

Linked items

No linked items imported yet.