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Knee Deep In Hexes box art
2024 Ranked #14,846

Knee Deep In Hexes

Players build extractors, factories, units, and decks of tactical cards in a two-sided strategy skirmish. Declared battles resolve after the opponent’s turn, giving every attack a window for a counterplan.

Abstract Strategy Science Fiction Area Majority / Influence Card Play Conflict Resolution

Players

2

Play time

25-60 min

Age

14+

Complexity

2.5/5

Rating

9.01

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Knee Deep in Hexes is like deck building meets all your favorite 90's RTS games combined - but this time it's a board game. Knee deep in Hexes is a 2-player strategy skirmisher.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Knee Deep in Hexes is like deck building meets all your favorite 90's RTS games combined - but this time it's a board game. Knee deep in Hexes is a 2-player strategy skirmisher. After the exodus from Earth, you fight on a distant desert planet for scarce resources, build extractors, factories and units - from fast construction vehicles to frightening Paloozas. Get knee-deep into intergalactic warfare: Choose your companions with their set of game-breaking skills, build your deck out of unique strategy cards and outsmart your enemy: Win by either destroying their headquarter or by sending their most valuable units to the scrapyard as quickly as possible. Each player chooses a faction first. Every faction consists of four companions - the General, who oversees the battlefield from the planetary orbit, the Commander, who draws on many years of experience in combat and adjusts tactics rapidly, the Tech, who supports the troops by steady innovations and the Trickster who is outsmarting the enemy. Each companion comes with a unique deck of action and war cards. Players can either use these predefined decks or, if they are advanced, engage in deckbuilding in search of ever unique combos. The same high variability applies to the map: Here you can either use a predefined casual variant for a quick match or build a world before the game starts by drafting planetary cards. We are already designing and playtesting new factions, companions and decks as well as worlds. In this action-packed game, you'll have very little time to secure your basic supplies - that is, build the first construction vehicles and build the first extractors to harvest materials and energy - before clashing with your opponent on the tight map. Play action cards during your turn to gain unique strategic advantages and take the initiative on the battlefield. Gather your tanks, carefully plan the use of your war cards, which will give you powerful bonuses in battle - and declare the war zone you want to attack. But beware, here comes the big twist: the battle in the war zone you declare will not take place directly at the end of your turn, but at the end of the turn of your opponent. Your enemies have a whole turn to react, to redeploy troops or to suddenly stab you in the back somewhere else. So be one hundred percent sure before you act! —description from the publisher

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
25–60 min
Age
14+
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

1
Marcel Kraatz

Publishers

1
till5am

Linked items

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