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Kingsbridge: The Game box art

Kingsbridge: The Game

Players

1-5

Time

?-?

Age

10+

Weight

1.4

Rating

5.52

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate interaction with a good balance between direct and strategic confrontation, requiring frequent attention to other players' actions. Limited emphasis on cooperation.

Replay value

Kingsbridge: The Game has a high replayability score due to its high variability gameboard, the availability of expansions, deep strategic depth, and good scalability. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The player interaction score is average, but the game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

The final luck score for Kingsbridge: The Game is 7, indicating a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Following an attack by Vikings in 997, players in Kingsbridge: Das Spiel see how the city of Kingsbridge emerges, and with the help of story cards that are laid out in chronological order according to the novel "The Pillars of the Earth", they are also introduced to the English Middle Ages. Character cards with special abilities support this immersion, and the game includes special solo game rules that enable exciting challenges for one player alone.

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Editions

Edition Year Language Publisher / Region
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Commerce

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Credits

Designers

1
Wolfgang Kramer

Artists

1
Michael Menzel

Publishers

1
KOSMOS

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