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The King's Will box art
2017 Ranked #5,270

The King's Will

This hidden-scoring strategy game has players expand duchies and discover what the traveling king currently values. Victory conditions emerge during play, so each duke must adapt their plans to shifting royal favor.

Farming Industry / Manufacturing Action Drafting

Players

2-4

Play time

50-90 min

Age

10+

Complexity

3.25/5

Rating

6.92

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In The King's Will, players must discover the victory point conditions over the course of the game, while also deciding on their own individual scoring. Publisher's description: In AD 962 Otto the Great becomes Holy Roman Emperor.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In The King's Will, players must discover the victory point conditions over the course of the game, while also deciding on their own individual scoring. Publisher's description: In AD 962 Otto the Great becomes Holy Roman Emperor. In this age of the 'itinerant kingship,' the king did not rule from a capital but travelled from palace to palace. In The King's will, the players assume the role of the dukes whose palaces the King is visiting. They try to find out what the King's current will is and climb in his favour while they steadily enlarge their duchies. After four rounds, the duke (player) who proved himself to be the best in meeting the wishes of the King will win the game. The victory conditions in this game are set up completely different every game and need to be discovered by the players throughout the game. The King's Will offers: - secret and random victory-conditions that provide ever-changing games - players act synchronous, so less downtime for non-active players - additional flexibility because players can influence the game-time - a lot of gaming material made of wood

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
50–90 min
Age
10+
Complexity
3.3/5
Credits and catalog connections

Credits

Designers

1
Hans-Peter Stoll

Artists

1
Harald Lieske

Publishers

1
ADC Blackfire Entertainment GmbH

Linked items

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