Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
You are in charge of a stable of Knights that each have their own Knightly ability. Your Knights are going to the King's Jousting Tournament in order to joust against Knights from another House.
Core mechanisms
Key systems that shape the decisions players make.
Deck / Bag Building
Add new pieces during play to improve the cards, tokens, or dice drawn later.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Worker Placement
Commit limited workers to action spaces before opponents occupy them.
Chit-Pull System
Draw tokens to determine which units, factions, or events activate next.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Read the full game description
You are in charge of a stable of Knights that each have their own Knightly ability. Your Knights are going to the King's Jousting Tournament in order to joust against Knights from another House. You will roll dice to show your prowess and might. Use your influence gained during jousting to gain workers. You can increase the ability of your Knights with dice, cards, and powers!