Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
The King's Armory is a co-op tower defense game for 1-7 players that remains true to the online genre of tower defense; in addition, it allows new players to drop in or drop out of the game without destroying the game balance!
Core mechanisms
Key systems that shape the decisions players make.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Cooperative Game
Players coordinate their actions toward a shared objective and win or lose together.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Modular Board
Build the play area from interchangeable sections that vary between games.
Read the full game description
The King's Armory is a co-op tower defense game for 1-7 players that remains true to the online genre of tower defense; in addition, it allows new players to drop in or drop out of the game without destroying the game balance! Designed after our favorite online TD games, there is a map that consists of 16 road tiles that allows you to design your own new map each time. At the start of the game each player chooses one of seven playable heroes to lead the King’s defenses. The Heroes, though powerful, can not go it alone. They will need to build towers which will house hired aid, such as the Foot Soldier, the Archer, the Sorcerer, the Psionicist, and the Cleric; each with their own unique abilities. Over the course of the game Waves of monsters will flood onto the board, rushing down the path, turn by turn, trying to break into the King's Armory. If the monsters succeed, you lose! If you kill them all, including their leader, the super powered Boss monster, you all win together! To aid your quest you may upgrade your Heroes by purchasing unique Equipment that grants them newer better abilities; while the Hirables can be upgraded directly, up to 3 levels each, gaining new powers each time! And when all else fails, you can always call for Reinforcements; a set of special bonus attack cards that each deals damage to a whole area on the board in a new and unique way!