Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Low interaction
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Plan bridge-crossing routes through Brightspring, visit guilds, gather resources, fulfill contracts, and build the eighth bridge without retracing a daily path.
Core mechanisms
Key systems that shape the decisions players make.
Programmed Movement
Plan movement commands in advance before revealing and resolving them.
Set Collection
Gather related items that become more valuable when scored together.
Area Movement
Move pieces between connected regions rather than along individual spaces.
Contracts
Complete specific requirements to earn rewards, income, or victory points.
Income
Receive recurring resources according to your position, assets, or development.
Movement Points
Spend a movement allowance across spaces with different costs.
See all 10 mechanisms
Read the full game description
Kingdom Crossing turns the classic seven-bridges puzzle into a route-planning strategy game. Brightspring’s islands are connected by seven bridges, and every day players program a journey that cannot cross the same bridge twice. Visiting islands activates guilds, gathers resources, recruits specialists, advances tracks, and opens new ways to extend a route. Stopping early can preserve coins and position for tomorrow, while a longer circuit may secure the contract or action another player needs. Personal development, shared opportunities, income, set collection, and endgame bonuses build across four rounds, asking players to balance an efficient daily path with a coherent engine. The Queen wants an eighth bridge; the architect who earns the most prestige while helping the kingdom flourish receives her favor.