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Khyber Rifles: Britannia In Afghanistan box art
2012 Ranked #12,868

Khyber Rifles: Britannia In Afghanistan

Historical campaign wargame has British and Afghan commanders maneuver forces across nineteenth-century Afghanistan toward decisive victories. Unique campaign cards create movement, combat, and event opportunities, rewarding forces concentrated at exactly the right moment.

Wargames Wargame Post-Napoleonic Area Majority / Influence Campaign / Battle Card Driven

Players

2

Play time

Not listed

Age

12+

Complexity

1.73/5

Rating

6.67

Not enough signal Highly interactive Not enough signal

Overview

At a glance

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ABG editorial scores on a 1–5 scale.

Interaction 3.7/5

Highly interactive

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How it plays

How does it play?

From DecisionGames.com: "Britannia in Afghanistan In 1842 Afghan rebels destroyed a British army as it tried to fight its way from Kabul to the safety of the Khyber Pass.

Core mechanisms

Key systems that shape the decisions players make.

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From DecisionGames.com: "Britannia in Afghanistan In 1842 Afghan rebels destroyed a British army as it tried to fight its way from Kabul to the safety of the Khyber Pass. The British launched an expedition to avenge that defeat, and that led to another campaign in Central Asia’s Great Game. Khyber Rifles is a two-player game of that fateful year in Afghanistan. One player commands British forces, including the regiments and battalions forming the armies of Gens. Nott, Pollock and Elphinstone. The other player controls various Afghan tribal contingents, led by Akbar Khan. The point-to-point map covers eastern Afghanistan and India’s Northwest Frontier area, including the famous Khyber Pass. Khyber Rifles is part of the Hand of Destiny mini-game series. Each player has a unique deck of Campaign Cards. They generate movement abilities, combat bonuses and historical events. Accessing the right card at the right time lets the player concentrate forces to win that great victory against all odds—or perhaps go down to inglorious defeat. Some of the cards include: Ambush, Jirga Loya, Mad Dash and Relief Force. Combat is resolved via a quasi-tactical procedure. There are special rules for: elite British units, fanatic Afghan Ghazis, camp followers, Shah Shujah’s army, and irregular units such as Broadfoot’s Pioneers.

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Editions

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Edition Year Language Publisher / Region
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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
30 min
Age
12+
Complexity
1.7/5
Credits and catalog connections

Credits

Designers

1
Joseph Miranda

Artists

4
Callie Cummins Lise Patterson Brandon Pennington Joe Youst

Publishers

1
Decision Games (I)

Linked items

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