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Keytown box art
2000 Ranked #11,554

Keytown

Tile-development game has town teams work resources, gain skills, and build prestige across four generations. Numbered tiles represent seniority, so the most esteemed collective of townsfolk wins.

Medieval Worker Placement, Different Worker Types Series: Key (Richard Breese)

Players

2-5

Play time

Not listed

Age

12+

Complexity

2.8/5

Rating

6.48

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Described by the Publisher/Designer: Keytown is a game for two to five players lasting approximately 60 to 75 minutes. Each player controls a team of townsfolk, which they promote as the new leaders of Keytown.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Described by the Publisher/Designer: Keytown is a game for two to five players lasting approximately 60 to 75 minutes. Each player controls a team of townsfolk, which they promote as the new leaders of Keytown. In the ‘olden days’ (in the game Keydom), these teams specialized in different activities: mining, fishing, forestry, brewing, and farming. With the passing of time, the townsfolk became skilled in each of these activities. They then aspired to gain further skills and experience as churchmen, councillors, and tradesmen. With these new skills came seniority, prestige, and high standing amongst their peers. In the game, the townsfolk and their seniority are represented by numbered tiles. Keytown is played over four rounds. Each round represents a generation in the lives of the townsfolk, during which the townsfolk may work or study in the resource locations, gain new skills in the church, council, or market, or start a family in a cottage. After four generations, one of these teams is destined to emerge as the new leaders of Keytown. The winner of the game is the player whose townsfolk are collectively held in the most esteem at the end of round four. Like Keydom, contents include full colour board, printed counters, and wooden cubes. Rules and components are in English and German. Keytown is Richard Breese's third game in the key series.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–5
Play time
60 min
Age
12+
Complexity
2.8/5
Credits and catalog connections

Credits

Designers

1
Richard Breese

Artists

1
Juliet Breese

Publishers

1
R&D Games

Linked items

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