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The Keeyp box art

The Keeyp

Players

2-6

Time

15-45

Age

7+

Weight

1

Rating

6.81

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.7

More strategic control

Table feel

The Keeyp has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. While there is some level of cooperation required, it is not the main focus of the game.

Replay value

The Keeyp offers a high level of variability with its gameboard, multiple paths to victory, and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game also provides deep strategic possibilities and room for improvement over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the effort, resulting in a solid replayability score of 7.85.

Luck profile

The Keeyp has a moderate level of luck. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Explore the dungeon each turn. Gather unique items and engage in combat with other players. The first player to get the Key and escape through the Gate wins. (Or the last player standing wins.) There are 12 unique characters called Keeyplings that players can play as. Each Keeypling has an attack, defense, and speed stat paired with a special ability. At the beginning of the game, players get two of these Keeyplings to pick from. There are two main phases in The Keeyp, first the exploring phase and then the combat phase. You can explore a new area by moving your player, up to the number of speed you have, then drawing and laying down a Keeyp Tile. A Keeyp Tile can be a tunnel, crossroads, treasure chest, traps, and more. Players will spend the first half of the game building out the map and finding treasure chests to collect weapons, shields, and items. Once the Key has been found, the combat phases begins. You can attack a player by landing on the same tile as them. Combat is determined by the players ATK stat verses the defending players DEF stat. These stats can be increased by using items. If your Keeypling is defeated, you then use your second Keeypling. If that Keeypling is defeated then you are out of the game. There are two different ways to win in The Keeyp: 1. Safely make your way to the Gate Tile while holding the Key. (You can steal the Key from a player by defeating them in combat.) 2. Defeating everyone in your path, while destroying friendships in the process. Along the way there are traps and random events that damage the player, move the key back to the key tile, send you across the map, and even lose your turn. The dungeon feels like it's constantly changing making it strategic but enjoyably chaotic. -description from designer

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Credits

Designers

2
Goodgis Bradley Kelley

Artists

2
Goodgis Bradley Kelley

Publishers

1
SaySaku

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