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Karten Kniffel box art
2014 Ranked #21,973

Karten Kniffel

Players create scoring combinations in a card version of Yahtzee, choosing when to discard, draw, or commit five cards to a category. Unused cards impose penalties, so pursuing valuable sets must be balanced against keeping a lean hand.

Card Game Children's Game Paper-and-Pencil Score-and-Reset Game

Players

2-5

Play time

Not listed

Age

8+

Complexity

1/5

Rating

5.42

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.1/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

As might be obvious from the title, Karten Kniffel recreates Kniffel (a.k.a. Yahtzee) as a card game.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

As might be obvious from the title, Karten Kniffel recreates Kniffel (a.k.a. Yahtzee) as a card game. The goal of the game remains the same: Create valuable combinations shown on the scoring sheet and collect more points than everyone else to win. The deck consists of 108 cards, with the numbers 1-6 each appearing 18 times. Each player starts with a hand of five cards. On a turn, a player has two choices: Discard 0-5 cards from your hand, then draw that many cards plus one from the deck. You can't have more than ten cards in hand. Play five cards from hand, record your points on the score sheet, then refill your hand to five cards. In more detail, to score, you lay down five cards and score for one of the combinations on the score sheet: number of 1s, 2s, etc.; three- or four-of-a-kind; full house; small or large straight; Kniffel; etc. Write the score in the left-hand box of the appropriate line. You also lose 2 points for each other card in your hand, so note these penalty points in the right-hand box. As soon as one player scores in all of the lines on his score sheet, players complete the round so that everyone has the same number of turns, then they tally their scores and subtract their penalties. Whoever has the highest score wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
1
Play time
20 min
Age
8+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
Michael Feldkötter

Artists

1
Matthias Fautz

Publishers

2
G3 Schmidt Spiele

Linked items

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