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Kampfpanzer: Armored Combat, 1937-40 box art

Kampfpanzer: Armored Combat, 1937-40

Players

2

Time

?-?

Age

12+

Weight

2.7

Rating

5.71

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game kampfpanzer: armored combat, 1937-40 has a high level of direct confrontation and strategic depth. Players must frequently pay attention to and react to each other's strategies. However, there is less emphasis on cooperation as players primarily compete against each other. Overall, the game has a strong interaction score.

Replay value

Kampfpanzer: Armored Combat, 1937-40 has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for improvement over time. The player interaction score is average, and the game scales well with different numbers of players. It has a moderate easiness to learn, allowing players to grasp the rules and depth of the game within a reasonable time. Overall, Kampfpanzer: Armored Combat, 1937-40 has a strong replayability score of 7.7.

Luck profile

The final luck score for Kampfpanzer: Armored Combat, 1937-40 is 7, indicating a moderate level of luck influence in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Strategy & Tactics magazine #41. "[A] tactical level simulation of armored warfare as it was in the period 1937-1940. Conflicts represented took place in the Spanish Civil War, the Battle of Khalkhin-Gol, the Russo-Finish War, and the early stages of World War II. Armies represented include the British, French, German, Czech, Finnish, Russian, Japanese, Polish, Spanish Republican and Spanish Nationalist. A great variety of armored fighting vehicles are involved in a wide range of situations along with infantry and artillery units. A panic rule simulates the varying levels of training, discipline and determination of the forces represented." Units represent platoon sized units. One turn is 3 minutes and 40 seconds. Each hex is 100 meters across. Used SPI's first simultaneous movement plotting system, SiMov.

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Editions

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Credits

Designers

1
Jim Dunnigan

Artists

2
Manfred F. Milkuhn Redmond A. Simonsen

Publishers

1
SPI (Simulations Publications, Inc.)

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