Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
In Junk Art, players are presented with junk from which they must create art. Thus the name.
Core mechanisms
Key systems that shape the decisions players make.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Bingo
Mark matching results on a personal grid and complete required patterns.
I Cut, You Choose
One player divides resources and another chooses which share to take.
Score-and-Reset Game
Score repeated rounds or hands, then reset the play state and continue.
Stacking and Balancing
Physically stack components while keeping the structure stable.
Read the full game description
In Junk Art, players are presented with junk from which they must create art. Thus the name. Junk Art contains more than ten game modes, along with more than sixty big colorful wooden or plastic components. In one version of the game, players pile all of the wooden or plastic parts in the center of the table, then are dealt a number of cards, with each card depicting one of these parts. On a turn, a player presents their left-hand neighbor with two cards from their hand. This neighbor takes one card in hand, then takes the part shown on the other card and places it on their base or on other parts that they've already placed. If something falls, it stays on the table and the player continues to build on whatever still stands. Once players have finished playing cards, whoever has the tallest work of art wins.