ABG All Board Games
Jours De Gloire Campagne Iv: Allemagne 1813, De Lützen À Leipzig box art

Jours De Gloire Campagne Iv: Allemagne 1813, De Lützen À Leipzig

Players

2-5

Time

?-?

Age

?+

Weight

3

Rating

7.37

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation.

Replay value

The game jours de gloire campagne iv: allemagne 1813, de lützen à leipzig has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The presence of expansions adds further replay value. While it may not be the easiest game to learn, it offers a rewarding experience for players who invest the time to understand its depth.

Luck profile

The final luck score for Jours de Gloire Campagne IV: Allemagne 1813, de Lützen à Leipzig is 7, indicating a moderate level of luck influence in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Jours de Gloire Campagne is a game series designed to simulate the great Napoleonic campaigns, at the operational level and at that of the Army Corps. The rules are deliberately simple, because of the scale and with the aim of giving the players the wherewithal for relatively short and fluid games. The campaign of 1813 is the theme chosen for the revival of the Jours de Gloire Campaign series (Vae Victis n°41, n°47 and n°52), whose rules have been upgraded to a Version 2.0 for this. occasion. This game has 5 scenarios, focusing on the Germany campaigns of 1813 : Scenario 1: Waiting For the Emperor (March and April 1813) Scenario 2: From Lützen to Bautzen (April and May 1813) Scenario 3: The Spring Campaign (March to May 1813) Scenario 4: The Campaign of Leipzig (September to October 1813 Scenario 5: The German Campaign (February to November 1813) There are also specific and optional rules or "what-if ?" situations for each scenarios. The game includes one map (size A1 : 84cm * 59cm - 33in * 23.5in), 216 die-cut counters, a booklet containing rules and scenarios, player aids and 24 playing cards. Historical context: After the disaster of the Russian campaign, the debris of the Grande Armée had abandoned Berlin and retired behind the left bank of the Elbe. Napoléon was able to reconstitute an army of 300,000 men by summoning to the colors those young soldiers who soon came to be called by the name « Marie-Louise ». Europe formed a coalition against France: Prussia and Russia wanted to crush Napoléon permanently. Despite his victories during the spring and summer, Austria soon joined the side of the Empire’s enemies. Gigantic maneuvers and great battles followed one after the other within the triangle formed by Berlin, Leipzig and Dresden. Whereas his victories were no longer decisive, Napoléon knew now that a single defeat could pull down his Empire !

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Credits

Designers

1
Frédéric Bey

Artists

1
Pascal Da Silva

Publishers

2
Canons en Carton Hexasim

Linked items

No linked items imported yet.