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Joomo box art

Joomo

Players

2-6

Time

25-45

Age

8+

Weight

1.75

Rating

6.90

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Joomo offers a high level of variability with its gameboard, expansions, and strategic depth. The game adapts well to different player counts and has a moderate learning curve. Overall, it provides a fresh and engaging experience with a good replayability score of 8.02.

Luck profile

Joomo has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The ?rst two cards determine the gap into which we may play matching numbers. If you are able to play the last card into the gap, you get the trick and thus points. Special cards allow more clever tactics. —description from the publisher (translated) Die ersten beiden Karten bestimmen die Lücke, in die wir passende Zahlen spielen dürfen. Konntest du die letzte Karte in die Lücke spielen, bekommst du den Stich und damit Punkte. Sonderkarten ermöglichen dir noch mehr clevere Taktiken. —description from the publisher

Editions

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Credits

Designers

2
Michael Palm Lukas Zach

Artists

1
Fiore GmbH

Publishers

1
10 Traders

Linked items

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