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Johari box art
Rich game profile

Johari

Johari is a world famous jewelry market in Jaipur, so naturally in the game Johari you and your fellow players will try to buy and sell gems in order to come out tops on the market. The game lasts ten days, with players taking three actions each day. At the start of each day, the...

Players

2-4

Time

60-90

Age

10+

Weight

2.17

Rating

6.29

Should this hit the table?

Quick read before the metadata.

Johari has a moderate level of direct confrontation and strategic depth. Players need to frequently pay attention to others' actions. While there is some level of cooperation required, it is not the main focus of the game.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Johari has a moderate level of direct confrontation and strategic depth. Players need to frequently pay attention to others' actions. While there is some level of cooperation required, it is not the main focus of the game.

Replay value

Johari has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with expansions available to add new content and gameplay elements. Players have room to improve their strategy over time, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Johari has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Johari is a world famous jewelry market in Jaipur, so naturally in the game Johari you and your fellow players will try to buy and sell gems in order to come out tops on the market. The game lasts ten days, with players taking three actions each day. At the start of each day, the market is seeded with new gems, gold and prestige cards, with the stores holding only items of the same type and bazaar booths holding whatever comes to them. A new noble visits the market each day, offering a special power to whoever wants to pay for the privilege, with his price dropping each day. Each player chooses one of the seven action cards in hand, then they resolve them in order of who has the most gold. They then do this twice more, getting discounts now for the cost of taking certain actions. The action cards let you earn gold, take all the cards from one store or bazaar booth, hire a noble, swap gems, protect yourself for inspections in case you have fake gems, copy your previously played action, or (most important of all) sell gems. In addition to points from nobles and prestige cards, most of your score will come from gems that you sell — but you need to sell the right gems in the right way. When selling to a jeweler, you need to sell four different types of gems (or three types and gold), but you score only for one of the gem cards sold; when selling to a collector, you sell gems of only one type, but you have to hold the most gems of that type and you score only the difference between what you hold and what the player with the secondmost gems of this type holds. Status matters in the collector community! Whoever has the most prestige points after ten days wins.

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