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Joffre box art
Ranked #15,570

Joffre

A partnership trick-taking game has teams bid on their expected tricks and score through high-card wins. Special cards can add a large reward or a penalty, making each captured trick more consequential than its basic value.

Card Game Wargame Trick-taking

Players

3-4

Play time

Not listed

Age

10+

Complexity

1.6/5

Rating

7.48

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Fanatically popular 32-card trick taking card game played, with special deck, in the Quebec region of Bellchasse (St-Anselme).

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Fanatically popular 32-card trick taking card game played, with special deck, in the Quebec region of Bellchasse (St-Anselme). It was first published as a World War 1 propaganda game in November 1914 by the Tribune newspaper in Sherbrooke, Qc, and was then sold as "Shoo le Kaiser". It was renamed Joffre, after the victorious French general, in the 1920s. It is a re-emplementation of Lost Heir and was re-emplemented in Saskatchewan as Kaiser. It is played with 2 teams of 2. Players bid on the number of tricks they think they will win. High card taking the trick, and each trick being worth 1 point. Each suit represents a different army from WWI (ex: instead of an Ace of Hearts you have a 7 General of Russia) There are 4 special cards in the deck. If you win a trick with the "Joffre" (French commander in WWI) then he is worth an additional 5 points and taking the German "Kaiser" will cause you to lose 3 points. The other 2 special cards (England and Russia) have no value.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
3–4
Best with
2
Play time
20 min
Age
10+
Complexity
1.6/5
Credits and catalog connections

Credits

Designers

1
(Uncredited)

Publishers

1
(Public Domain)

Linked items

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