Table feel
Joffre has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, there is less emphasis on cooperation in the game.
Players
3-4
Time
?-?
Age
10+
Weight
1.6
Rating
7.48
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Joffre has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, there is less emphasis on cooperation in the game.
Joffre has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers a consistent and engaging experience with moderate ease of learning.
Joffre has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Fanatically popular 32-card trick taking card game played, with special deck, in the Quebec region of Bellchasse (St-Anselme). It was first published as a World War 1 propaganda game in November 1914 by the Tribune newspaper in Sherbrooke, Qc, and was then sold as "Shoo le Kaiser". It was renamed Joffre, after the victorious French general, in the 1920s. It is a re-emplementation of Lost Heir and was re-emplemented in Saskatchewan as Kaiser. It is played with 2 teams of 2. Players bid on the number of tricks they think they will win. High card taking the trick, and each trick being worth 1 point. Each suit represents a different army from WWI (ex: instead of an Ace of Hearts you have a 7 General of Russia) There are 4 special cards in the deck. If you win a trick with the "Joffre" (French commander in WWI) then he is worth an additional 5 points and taking the German "Kaiser" will cause you to lose 3 points. The other 2 special cards (England and Russia) have no value.
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