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Jingle All The Way: It's Turbo Time! box art

Jingle All The Way: It's Turbo Time!

Players

2-4

Time

?-?

Age

6+

Weight

1

Rating

6.20

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.9

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.5

Luck-sensitive

Table feel

The game has a moderate level of direct confrontation and strategic depth. Players need to frequently interact and react to each other's strategies. While there is some level of cooperation required, it is not the main focus of the game. Overall, the game offers a good balance of player interaction.

Replay value

Jingle All the Way: It's Turbo Time! has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic depth, and good scalability. The game offers different experiences each time it is played, with the potential for players to discover new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

The final luck score for Jingle All the Way: It's Turbo Time! is 5. The game has a balanced mix of luck and strategy, with random elements having a notable but not exclusive impact on the game outcome. While players have some ability to influence the effects of randomness through strategic decisions, luck still plays a significant role in determining the game's outcome.

Overview

Face off as frantic shoppers in the hunt for the most exclusive toy of the holiday season—Turbo Man! But there’s only one left, so be ready for mischief in this turbo-charged, trick-taking game! Based off the iconic ’90s movie, this game has you peeking, at, flipping, shuffling, and swapping tiles to get the best toys. Will you search for toys on the shelf or wait for another player to find the prize before snatching it from their cart? Fill your cart with the best toys to win! Players take turns playing cards after the "trick rules" are shown. Whoever wins the trick gets to take a card from the pool or another player and hope it's Turbo Man. Game ends after a number of rounds and whoever has Turbo Man in their area is the winner.

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