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Jet World box art
Rich game profile

Jet World

Players travel around the Jet World gameboard, going from city to city, to buy various World Traded Articles, some of which are "worthless". The others have a value that can go up or down, according to the number showing on the World Price Board. When a player has two or three ma...

Players

2-4

Time

?-?

Age

8+

Weight

1

Rating

5.39

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct and strategic confrontation. Players need to pay attention to others' actions frequently, but there is not a strong emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation. Players need to pay attention to others' actions frequently, but there is not a strong emphasis on cooperation.

Replay value

Jet World has a high replayability score due to its strong variability in gameplay, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

Jet World has a moderate level of luck involved in the game. Random elements, such as dice rolls or card draws, have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Jet World strikes a good balance between luck and strategy, making it an engaging and challenging board game.

Overview

What ABG knows about this game

Players travel around the Jet World gameboard, going from city to city, to buy various World Traded Articles, some of which are "worthless". The others have a value that can go up or down, according to the number showing on the World Price Board. When a player has two or three matching articles of value, the money paid by the bank, when they are sold or used as a bonus, increases tremendously. The object is to have the most money, at the end, when the value of each player's article cards and cash are added together. Game features exotic locations like London and Berlin, and commodities like diamonds, sports cars, and gold

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

1
(Uncredited)

Publishers

2
John Sands Pty Ltd Milton Bradley

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