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Jenga: Super Mario box art

Jenga: Super Mario

Players

2-4

Time

?-?

Age

8+

Weight

1.33

Rating

6.27

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.3

Low interaction

Scaling 3.8

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation. Players need to pay attention to others' actions frequently, but cooperation is not a major focus.

Replay value

Jenga: Super Mario has a high variability gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game offers deep strategic possibilities and room for players to improve their tactics over time. The player interaction score is average. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, providing a balance between accessibility and depth. Overall, Jenga: Super Mario has a strong replayability score of 7.83.

Luck profile

Jenga: Super Mario has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning, making the game primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

A Nintendo-licensed, Super Mario-themed version of Hasbro's popular block-stacking dexterity game Jenga, with some added twists. Players choose to play as Mario, Luigi, Princess Peach, or Toad, taking a character peg with that character on and slotting it into blocks near the base of the tower. Each turn, a player uses the spinner to determine how many layers up the tower their character peg can climb, and how many blocks they have to remove from the tower and stack on top of it. Blocks are marked with symbols that may cause players to gain or lose coins. Coins can also be gained from climbing the tower or defeating Bowser, who begins at the top of the tower and has to be beaten by climbing past him. The game ends when someone collapses the tower, at which point the player with the most coins wins.

Media

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Editions

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Credits

Designers

1
Joe Bradford

Publishers

1
Hasbro

Linked items

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