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Interaction: No More Boredom! box art
2017 Ranked #21,618

Interaction: No More Boredom!

A hybrid party game has teams roll for categories, complete app-guided mini-games, and collect cards through five kinds of challenges. Winning a task advances a marker, and the first team to reach the final space wins.

Party Game Action/Event Roll / Spin and Move

Players

2-9

Play time

30-60 min

Age

8+

Complexity

1/5

Rating

6.47

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In this interactive and totally crazy party game, up to 9 players compete in five categories. No matter if you‘re a brainiac or an athlete, old or young, INTERACTION puts all your senses and talents to the test.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In this interactive and totally crazy party game, up to 9 players compete in five categories. No matter if you‘re a brainiac or an athlete, old or young, INTERACTION puts all your senses and talents to the test. Only those who are best at each category – knowledge, creativity, action, social and games – can be the lucky winner at the end. Are you ready? Then get ready for this one-of-a-kind challenge! INTERACTION is an innovative hybrid board game which combines all the fun of a classic board game with the benefits of an app. The result is a unique and breathtaking gaming experience. A round for a player in INTERACTION has four phases: Roll the dice and select the game category Play the cards Complete game task Draw cards and move marker The selected mini-game now starts. The specific tasks vary based on the age, location and interests of the player. They simply follow the instructions in the app to master the game task. Draw cards. If the player has won the mini-game, they must draw the top card from the respective category stack. If not, they must take one from the "Shitty" stack. Attention: A team can hold a maximum of 5 cards; if a team already has 5 cards, they cannot take any more cards. Exchange cards Moving the marker If the current player has successfully completed the mini-game, he can move his team's round wooden marker ahead one space in the progress box. The player completes their turn by pressing the "Next" button in the app and the next player rolls the dice to start their turn. +++ THE AIM OF THE GAME +++ The goal of the game is to move the round wooden marker to the final space in the progress box by solving the mini-games. The game ends as soon as one team moves their marker into the final space. Description from the publisher:

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–9
Best with
2
Play time
30–60 min
Age
8+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

3
Reinhard Kern Gertrude Kurzmann Manfred Lamplmair

Artists

1
Reinhard Kern

Publishers

1
Rudy Games

Linked items

No published linked games yet.