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Interaction: No More Boredom! box art

Interaction: No More Boredom!

Players

2-9

Time

30-60

Age

8+

Weight

1

Rating

6.47

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 2.3

Luck-sensitive

Table feel

The game has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not emphasize cooperation as much.

Replay value

The game offers a high degree of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. There is deep strategic depth and room for players to improve their strategy over time. The game adapts well to different numbers of players without compromising its appeal or balance. It is moderately easy to learn with a moderate level of depth. Overall, the game has a strong replayability score.

Luck profile

The final luck score for Interaction: No More Boredom! is 4.67. This indicates that the game has a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In this interactive and totally crazy party game, up to 9 players compete in five categories. No matter if you‘re a brainiac or an athlete, old or young, INTERACTION puts all your senses and talents to the test. Only those who are best at each category – knowledge, creativity, action, social and games – can be the lucky winner at the end. Are you ready? Then get ready for this one-of-a-kind challenge! INTERACTION is an innovative hybrid board game which combines all the fun of a classic board game with the benefits of an app. The result is a unique and breathtaking gaming experience. A round for a player in INTERACTION has four phases: Roll the dice and select the game category Play the cards Complete game task Draw cards and move marker The selected mini-game now starts. The specific tasks vary based on the age, location and interests of the player. They simply follow the instructions in the app to master the game task. Draw cards. If the player has won the mini-game, they must draw the top card from the respective category stack. If not, they must take one from the "Shitty" stack. Attention: A team can hold a maximum of 5 cards; if a team already has 5 cards, they cannot take any more cards. Exchange cards Moving the marker If the current player has successfully completed the mini-game, he can move his team's round wooden marker ahead one space in the progress box. The player completes their turn by pressing the "Next" button in the app and the next player rolls the dice to start their turn. +++ THE AIM OF THE GAME +++ The goal of the game is to move the round wooden marker to the final space in the progress box by solving the mini-games. The game ends as soon as one team moves their marker into the final space. Description from the publisher:

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Credits

Designers

3
Reinhard Kern Gertrude Kurzmann Manfred Lamplmair

Artists

1
Reinhard Kern

Publishers

1
Rudy Games

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