Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
One player plays Kommissaris Speurneus/Inspector Higgins with the goal of capturing the thief carrying the treasure and as many other thieves as possible. The remaining players play cooperatively, in turn moving any of the five thief figures as they choose.
Core mechanisms
Key systems that shape the decisions players make.
Pick Up and Deliver
Collect goods at one location and transport them to another for rewards.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Different Dice Movement
Different dice govern the movement of different pieces or groups.
Player Elimination
Players can be removed from contention before the game ends.
Roll-and-Move
Roll dice or spin a dial to determine how far a piece moves.
Read the full game description
One player plays Kommissaris Speurneus/Inspector Higgins with the goal of capturing the thief carrying the treasure and as many other thieves as possible. The remaining players play cooperatively, in turn moving any of the five thief figures as they choose. The thieves' goal is to discover which of the nine houses on the game board contains the treasure and return the treasure to the thieves' hideout. Movement is based on die rolls, with the number and type of dice rolled changing depending on the total number of players in the game.