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Ilium box art
2008 Ranked #7,712

Ilium

An archaeology strategy game has players place explorers on routes to claim artifacts from dig sites. Filling paths awards the least valuable remaining finds first, making early positioning essential.

Family Games Ancient Area Majority / Influence Set Collection Theme: Archaeology / Paleontology

Players

2-4

Play time

Not listed

Age

8+

Complexity

2.12/5

Rating

6.21

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

From Boardgamenews.com: "Ilium is another term for ancient Troy, and players are archaeologists following in the footsteps of Heinrich Schliemann, looking for artifacts in the newly excavated site of that fabled city.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

From Boardgamenews.com: "Ilium is another term for ancient Troy, and players are archaeologists following in the footsteps of Heinrich Schliemann, looking for artifacts in the newly excavated site of that fabled city. The board and game play might remind you of Portobello Market, the first strategy game of this style from Playroom. The board shows a number of dig sites, with paths of different lengths connecting the sites. To start the game, you place a number of discovery tiles on each site equal to the number of paths leading to it. The tiles show one of five types of artifacts, with 1-5 artifacts on a tile. Each player has his own deck of cards, and the card you draw each turn determines how many archaeologists (1-3) you place on one empty space on any path. When a path fills, the player with the most archaeologists on the path collects one tile from one of the adjacent dig sites – but in each site he may choose only the tile with the fewest artifacts; the player with the second most artifacts takes the tile that the first player didn’t. As the dig sites empty, the more valuable tiles can be claimed. The game ends after all five tiles with five artifacts on them have been claimed. Each player was dealt a secret card at the start of the game representing one of the types of artifacts, and players must now discard the tile of that type that contains the most artifacts. The player who ends up with the most complete sets wins the game."

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Editions

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Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
35 min
Age
8+
Complexity
2.1/5
Credits and catalog connections

Credits

Designers

1
Reiner Knizia

Artists

2
Malcolm McClinton Eva Widermann

Publishers

1
Playroom Entertainment

Linked items

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