ABG All Board Games
Ilium box art
Rich game profile

Ilium

From Boardgamenews.com: "Ilium is another term for ancient Troy, and players are archaeologists following in the footsteps of Heinrich Schliemann, looking for artifacts in the newly excavated site of that fabled city. The board and game play might remind you of Portobello Market,...

Players

2-4

Time

?-?

Age

8+

Weight

2.12

Rating

6.21

Should this hit the table?

Quick read before the metadata.

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

ilium offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. Overall, it provides a fresh and engaging experience with a high replayability score of 8.0.

Luck profile

Ilium has a moderate influence of luck. While random elements do have an impact on the game outcome, players have substantial ability to mitigate randomness through strategic decisions and planning. The game relies more on player decisions and strategy rather than pure luck.

Overview

What ABG knows about this game

From Boardgamenews.com: "Ilium is another term for ancient Troy, and players are archaeologists following in the footsteps of Heinrich Schliemann, looking for artifacts in the newly excavated site of that fabled city. The board and game play might remind you of Portobello Market, the first strategy game of this style from Playroom. The board shows a number of dig sites, with paths of different lengths connecting the sites. To start the game, you place a number of discovery tiles on each site equal to the number of paths leading to it. The tiles show one of five types of artifacts, with 1-5 artifacts on a tile. Each player has his own deck of cards, and the card you draw each turn determines how many archaeologists (1-3) you place on one empty space on any path. When a path fills, the player with the most archaeologists on the path collects one tile from one of the adjacent dig sites – but in each site he may choose only the tile with the fewest artifacts; the player with the second most artifacts takes the tile that the first player didn’t. As the dig sites empty, the more valuable tiles can be claimed. The game ends after all five tiles with five artifacts on them have been claimed. Each player was dealt a secret card at the start of the game representing one of the types of artifacts, and players must now discard the tile of that type that contains the most artifacts. The player who ends up with the most complete sets wins the game."

Media

Images and visual references

Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.

Editions

Versions and regional releases

Edition Year Language Publisher / Region
No editions imported yet.

Files and documents

Rules, aids, translations

No files imported yet.

Credits

People and publishers

Designers

1
Reiner Knizia

Artists

2
Malcolm McClinton Eva Widermann

Publishers

1
Playroom Entertainment

Linked items

Graph expansion queue

Related games and expansions help build a connected catalog around every title.

No linked items imported yet.