ABG All Board Games
Ice Team box art

Ice Team

Players

2

Time

?-?

Age

8+

Weight

1.5

Rating

6.64

Fit

Teach 2.1

Teaching signal

Replay 3.8

High replayability

Interaction 3.7

Highly interactive

Scaling 3.8

Scales well

Strategy 4.5

Deep strategy

Control 2.3

Luck-sensitive

Table feel

Ice Team has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to others' strategies and turns. While there is some level of cooperation required, it is not the main focus of the game. Overall, Ice Team has a strong interaction score.

Replay value

Ice Team has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and enhances gameplay. The game provides deep strategic possibilities and allows players to improve their strategies over time. The player interaction score is average. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, providing a balance between depth and accessibility. Overall, Ice Team has a strong replayability score of 7.6.

Luck profile

Ice Team has a moderate influence of luck. Random elements such as dice rolls or card draws play a notable but not exclusive impact on the game outcome. While players have some ability to mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game is a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

Ice Team is a two-player racing game in which you have to bring your polar bears as quickly as possible to the finish line, having collected as many fish as possible from the igloos. Each turn, a player moves one of their four bears in any directions over round ice tiles with either an ice floe, an igloo (hiding some fish), or a malus (like seal, withdrawing some fish). After an ice floe is visited, the tile is removed from the table, thereby creating a gap that bears can't use on future turns. The player who manages to reach the finish line with the most fish wins.

Editions

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Files

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Credits

Designers

2
Bruno Cathala Matthew Dunstan

Artists

1
Camille Chaussy

Publishers

1
The Flying Games

Linked items

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