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Ice Flow box art
Rich game profile

Ice Flow

Ice Flow is a strategic family game, interesting enough for gamers, as there are many tactical decisions to make. Inspired by Karl Bushby's 1998 Goliath Expedition, players race their explorers across the Bering Strait from Alaska to Siberia - riding ice floes, dodging polar bear...

Players

2-4

Time

45-75

Age

11+

Weight

2.15

Rating

6.39

Should this hit the table?

Quick read before the metadata.

Ice Flow has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Ice Flow has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Ice Flow has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers a fresh and engaging experience with each playthrough.

Luck profile

Ice Flow has a moderate level of luck influence. Random elements, such as dice rolls or card draws, have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, Ice Flow offers a good balance between luck and player agency.

Overview

What ABG knows about this game

Ice Flow is a strategic family game, interesting enough for gamers, as there are many tactical decisions to make. Inspired by Karl Bushby's 1998 Goliath Expedition, players race their explorers across the Bering Strait from Alaska to Siberia - riding ice floes, dodging polar bears, and collecting useful items on the way. Thus, at its heart, Ice Flow is a resource management game coupled with a traveling salesman type problem where the ground (or ice) is constantly moving. Each player has three explorers and rucksack card (to store a limited amount of rope and fish in). The board consists of an array of hexagonal spaces with ice floes (hexagonal plastic tiles) that are introduced at the top and can be moved down the board by players with rates dependent on where they are on the board. On their turn players must first move, rotate or introduce a new ice floe, then they can move one of their explorer as far as they can (or want) before collecting an item from the tile they finished on. When moving, explorers are limited by the obstacles they must overcome and the tools they have available. For example, the ice floes have smooth sides and rough side: the rough sides depict "pack ice" which is hard to cross, and costs a rope. Similarly, explorers can swim up to one space, but that costs a fish as swimming through arctic waters is energy sapping. Polar bears are also a hazard that must be avoided or lured away with fish; beware they can be lured away from one player straight into the path of another! The winner is the first player to negotiate all the hazards and arrive in Siberia with his three explorers intact. Not to be confused with: IceFloe

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Credits

People and publishers

Designers

2
Dean Conrad John Streets

Artists

1
R. H. Aidley

Publishers

1
JKLM Games

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