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I Am A Banana box art

I Am A Banana

Players

4-8

Time

?-?

Age

?+

Weight

1

Rating

6.53

Fit

Teach 2.4

Teaching signal

Replay 3.8

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of direct confrontation, high strategic depth in confrontation, frequent interaction with other players, and low emphasis on cooperation.

Replay value

The game i am a banana has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with the presence of impactful expansions and deep strategic possibilities. It adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it still offers a manageable learning curve. Overall, i am a banana provides a fresh and engaging gameplay experience, making it highly replayable.

Luck profile

The final luck score for I am a Banana is 5.33, indicating a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

You are crazy! With gestures, show your crazy teammates like you who you think you are, but be careful, the doctor is watching you! In I am a banana, the players point to a doctor. He puts on his glasses and then receives the Doctor cards from 1 to 7. The other players are crazy and play as a team against the doctor. Each crazy player receives a banana card numbered from 1 to 7, which corresponds to a picture. This picture shows you what you are getting into. For 90 seconds you must find the "pathology" of one of your teammates before the Doctor unmasks you. He is watching you! He too wants to find a maximum of madnesses by putting down his Doctor cards, because for each madman he will have burned, he will be the only one to score points! —description from the publisher (translated)

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Editions

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Credits

Designers

2
Antonin Boccara Yves Hirschfeld

Artists

2
Mathieu Clauss Yves Hirschfeld

Publishers

1
Le Droit de Perdre

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