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The Hunters A.d. 2114 box art

The Hunters A.d. 2114

Players

1-4

Time

60-120

Age

13+

Weight

3.54

Rating

8.21

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The Hunters A.D. 2114 has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, the game does not require much cooperation as players mostly compete against each other.

Replay value

The Hunters A.D. 2114 has a high replayability score due to its strong variability in gameplay, availability of expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

The Hunters A.D. 2114 has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The Hunters is a cooperative miniatures board game for 1-4 players. Become a machine hunter and face the enemies in a brutal post-apocalyptic world. Players become the Hunters of machines that wander between human settlements and together hunt dangerous enemies. Each mission, taking from 30 to 90 minutes, requires an adequate choice of gear and tactics. The players can also lay deadly traps and prepare ambushes. A day and night system is used in the game which has a significant impact on the choice of equipment and enemies' action abilities. At the end of each mission players gain experience points, allowing them to reach new levels of training and be better prepared for survival in the hostile world. The most precious prize, though, is the remains of the defeated machines used to construct the hunters' gear. All the missions combine into an outstanding campaign during which the players will have to make tough choices influencing their future fate. Each time they will be able to make different decisions, allowing every mission to be an exceptional experience full of new emotions.

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Credits

Designers

1
Mateusz Albricht

Artists

4
Mateusz Albricht Filip Dudek Tomasz Jedruszek Rafa? Klimczak

Publishers

1
Officina Monstrorum