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Hug Me box art

Hug Me

Players

2-8

Time

?-?

Age

10+

Weight

1

Rating

6.01

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.2

Low interaction

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.5

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation. Players need to pay attention to others' actions frequently, but there is limited emphasis on cooperation.

Replay value

Hug Me has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The game offers fresh experiences each time it is played, with expansions available to further enhance the gameplay. While it may take some time to learn, the depth and room for improvement in strategy make it worth the investment.

Luck profile

Hug Me has a moderate level of luck involved in the game. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. While there is some room for players to influence or mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, with the game outcome being influenced by both player decisions and luck factors.

Overview

HUMANS HAVE A BRAIN, BUT ZOMBIES HAVE A HEART… Night falls over the bleak Evans City Mall. The dead are awaken and some lucky survivors trapped in the big building have to defend themselves from the Zombie Horde and find a way out. The only chance is Old Pop’s Minivan. Too bad it can carry just one person. To make things worse, there’s no fuel in the Minivan and the Keys are lost somewhere in one of the Shops. It will take both brawns and brains… It’s time to make some heads rolling, betray all the others and run away to safety! Night falls over the happy looking Evans City Mall. Just a few Humans are left roaming all sad and alone with nobody caring for them. No one willing to hug them, no one that loves them. They all roam around that old Minivan, that’s weird. And much too weird, they run away or try to hit us with heavy things instead of joining us in a big hug. They are confused by fear and loneliness, but the Horde will never stop loving! It will take some effort and a big heart but we will finally hug and cuddle them all to be happy ever after! Love will finally win over everything else! Aim of the Game Players in Hug Me all starts as humans. But life is hard in Evans City and during the game they can become Infected and later on Zombies. If you are Human, you must escape the City Mall. To do so you must find the Fuel Tank first, then the Key (or the Spare Key) and take them to the Minivan. If you are Infected, you must blow up the City Mall so that the Horde cannot spread outside. To do so you must find the Fuel Tank first than the Lighter and take them to the Boiler Room. If you are a Zombie you must hug all humans so that love wins over everything! Zombies win all together when there are no more humans in the game. Zombie players must really hug Human players to validate the Hug, otherwise the contamination is void! Quick Rules Dawn: If you are a Zombie, draw a Zombie card, secretly choose one or more Room Cards and place your Zombie Character and the Zombie Card in one or more Rooms. Day: According to turn Humans can move and take an action (or vice versa). They can choose one of these Actions: Stealing (Challenge another player to take an Item from him/her), Barricading (Block a Room so that for the rest of the Day and the next night nobody can move to or from that Room also getting a bonus to Zombie Assaults) Searching (Draw an Item from the Deck in the Room where your Character is). Night: All Room Cards chosen by Zombie Players are revealed. If there are Humans in those Rooms, Humans face the Assault. If any Human survives, they draw one Zombie Card each and face the normal Assault for that turn. If Humans lose an Assault, they try to Escape and if they fail they are Infected and from now on they roll the Zombie Die each turn. If they fail the roll, they become Zombies. If an Infected becomes a Zombie, he/she removes his/her Keyholder from the game and starts playing as a Zombie from the next Dawn phase placing his/her Zombie Character and a Zombie Card secretly in one or more Rooms. Humans win if, after finding the Fuel Tank and the Key, they get to the Minivan. Infected win if, after finding the Fuel Tank and the Lighter, they get to the Boiler Room. Zombies win if there are no more Humans in the game.

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Credits

Designers

3
Alessandro D'Angeli Viviana De Simone Valerio De Simone

Artists

1
Sara Bertola

Publishers

1
Il Barone Games S.r.l.

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