Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Players compete to fill their room with the greatest total value of house plants, but lose points at the end of the game for any bugs or purchased plants they've been unable to meet the care requirements for.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Players compete to fill their room with the greatest total value of house plants, but lose points at the end of the game for any bugs or purchased plants they've been unable to meet the care requirements for. Players purchase unique plants from the offer which each have their differing care requirements which consist of 3 types of resources (humidity, sunlight, water). Purchased plants can be cared for by collecting the required number of each resource from the common market of 4 face-up cards. Market cards are replaced by shifting other face-up cards down, allowing players to choose what cards are available for the next player, including possibly forcing them to take a score-reducing bug card. Wild cards and bug killer can also be purchased as an action, but every dollar left over at the end of the game is also worth points.