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House Of Plants box art

House Of Plants

Players

2-4

Time

30-60

Age

8+

Weight

2

Rating

5.85

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

House of Plants has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

House of Plants offers a high degree of variability with its gameboard, multiple paths to victory, and variable setups. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, offering a good balance between depth and accessibility. Overall, House of Plants has a strong replayability score of 7.95 out of 10.

Luck profile

House of Plants has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Players compete to fill their room with the greatest total value of house plants, but lose points at the end of the game for any bugs or purchased plants they've been unable to meet the care requirements for. Players purchase unique plants from the offer which each have their differing care requirements which consist of 3 types of resources (humidity, sunlight, water). Purchased plants can be cared for by collecting the required number of each resource from the common market of 4 face-up cards. Market cards are replaced by shifting other face-up cards down, allowing players to choose what cards are available for the next player, including possibly forcing them to take a score-reducing bug card. Wild cards and bug killer can also be purchased as an action, but every dollar left over at the end of the game is also worth points.

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