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House Of Borgia box art

House Of Borgia

Players

2-6

Time

?-?

Age

14+

Weight

2

Rating

6.54

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

House of Borgia has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with expansions adding new content and gameplay elements. It provides room for players to improve their strategy over time, and the player interaction score is satisfactory. The game scales well with different numbers of players, and while it may not be the easiest game to learn, it offers a good balance between easiness and depth.

Luck profile

House of Borgia has a moderate level of luck involved in the game. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, House of Borgia strikes a good balance between luck and strategy.

Overview

DESCRIPTION: Players take on hidden roles competing for influence in this ingenious tip of the hat to Liar's Dice. GENERAL INFO: A bluffing game with dice for 2-6 players that plays in less than 30 minutes. THEME: It is 1492, the church is without a pope. With the shadows to thank, the Borgia family is at the peak of their power. In a week the Cardinals will gather for the Conclave. With your reputation you could never win the seat, but you may be able to control who does! HOOK: It's like Coup meets Liar's Dice! A quick and glorious game of lies and deceit! Richly thematic and completely immersive. WINNING CONDITION: Having secretly controlled the Cardinal who has the most influence at the end of the game. MECHANICS: Players are randomly given an identity at the beginning of the game. It is imperative that they keep their identity secret from the other players. These identities represent the Cardinal who they want to gain the most influence. 6 cards representing Cardinals, are randomly placed in an ascending ladder-like line up. A Cardinals position on this ladder determines how much, if any, influence they will gain at the end of the turn. Using dice and bluffing in a similar fashion to Liar's Dice, players will be able to manipulate a Cardinal's position on the ladder; or manipulate how much influence they have; or even accuse another player of the Cardinal they are controlling. At the end of the game, if another player has accurately paired you with a Rumor Card, one that matches your secret identity, you lose; regardless of how much influence you may have acquired for your Cardinal.

Editions

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Credits

Designers

1
Scott Almes

Artists

2
Ian Rosenthaler Benjamin Shulman

Publishers

2
Gamelyn Games Talon Strikes Studios LLC

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