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House Of Borgia box art
2017 Ranked #7,422

House Of Borgia

A hidden-role bluffing game has players manipulate cardinals’ influence while concealing whom they secretly support. Correct accusations can eliminate a player regardless of influence, making deception as vital as position.

Bluffing Dice Betting and Bluffing Dice Rolling

Players

2-6

Play time

Not listed

Age

14+

Complexity

2/5

Rating

6.54

Harder to teach Highly interactive Deep strategy

Overview

At a glance

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ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

DESCRIPTION: Players take on hidden roles competing for influence in this ingenious tip of the hat to Liar's Dice. GENERAL INFO: A bluffing game with dice for 2-6 players that plays in less than 30 minutes.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

DESCRIPTION: Players take on hidden roles competing for influence in this ingenious tip of the hat to Liar's Dice. GENERAL INFO: A bluffing game with dice for 2-6 players that plays in less than 30 minutes. THEME: It is 1492, the church is without a pope. With the shadows to thank, the Borgia family is at the peak of their power. In a week the Cardinals will gather for the Conclave. With your reputation you could never win the seat, but you may be able to control who does! HOOK: It's like Coup meets Liar's Dice! A quick and glorious game of lies and deceit! Richly thematic and completely immersive. WINNING CONDITION: Having secretly controlled the Cardinal who has the most influence at the end of the game. MECHANICS: Players are randomly given an identity at the beginning of the game. It is imperative that they keep their identity secret from the other players. These identities represent the Cardinal who they want to gain the most influence. 6 cards representing Cardinals, are randomly placed in an ascending ladder-like line up. A Cardinals position on this ladder determines how much, if any, influence they will gain at the end of the turn. Using dice and bluffing in a similar fashion to Liar's Dice, players will be able to manipulate a Cardinal's position on the ladder; or manipulate how much influence they have; or even accuse another player of the Cardinal they are controlling. At the end of the game, if another player has accurately paired you with a Rumor Card, one that matches your secret identity, you lose; regardless of how much influence you may have acquired for your Cardinal.

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
3–6
Play time
30 min
Age
14+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Scott Almes

Artists

2
Ian Rosenthaler Benjamin Shulman

Publishers

2
Gamelyn Games Talon Strikes Studios LLC

Linked items

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