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Home Before The Leaves Fall: The Marne Campaign 1914 box art

Home Before The Leaves Fall: The Marne Campaign 1914

Players

2-4

Time

?-?

Age

12+

Weight

4.41

Rating

6.67

Fit

Teach 2.4

Teaching signal

Replay 3.8

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a good balance between direct confrontation and strategic depth. Players need to frequently pay attention to others' actions, but cooperation is not a major focus.

Replay value

The game Home Before the Leaves Fall: The Marne Campaign 1914 has a high replayability score, indicating that it offers a fresh and variable experience each time it is played. With its variability in gameboard, expansions, strategic depth, and scalability, players can continuously discover new tactics and strategies, ensuring a consistently engaging gameplay. While it may not be the easiest game to learn, it offers a good balance between easiness and depth, making it accessible to a wide range of players.

Luck profile

The final luck score for Home Before the Leaves Fall: The Marne Campaign 1914 is 7 out of 10, indicating a moderate influence of luck on the game. Random elements have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Game covers the campaign that took place in 1914 along the Western Front from the beginning of August 1914 until the beginning of November 1914. In addition to the Grand Campaign game, the scenarios highlight specific army actions during the Battle of the Frontiers, the Retreat from Mons and the Miracle of the Marne. Two 34" x 22" maps represent NW Europe at a scale of five miles (eight kilometers) to the hex. Time scale is weekly turns with daily impulses. Over 2000 counters (over 3000 including markers) represent the battalions, regiments, brigades and divisions of the various nations featuring full-color period national symbols. Numerous charts (37) and two rule books (Exclusive Game Rules & Standard Game Rules) are included. Oh, and two dice. One of the most detailed and comprehensive WW1 wargames ever published. As the promo on the box says "...is designed for the serious student of history."

Editions

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Credits

Designers

1
David Bolt

Artists

3
Tom Hannah Steve Pancrazio Joe Youst

Publishers

1
Clash of Arms Games

Linked items

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