Table feel
Moderate interaction
Players
2-10
Time
45-60
Age
12+
Weight
2.4
Rating
5.63
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate interaction
Hitman Holiday offers a high level of variability in each playthrough with its diverse gameboard and multiple paths to victory. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Hitman Holiday has a strong replayability score of 8.02 out of 10.
Hitman Holiday has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Ten assassins gathered in one resort. Only one gets to be called the Number One Killer. Enough said. Hitman Holiday is game of deduction and strategy where as many as up to ten players take on the roles of ten of the deadliest assassins mankind has ever known. Gathered at the world's most beautiful resort, otherwise known as Paradise, they are out to play a game of death in a bid to eliminate competition in business as well as claim the much coveted title of Number One. A truly unique game, one may say it is what happens when Cluedo meets Battlestar Galactica meets Werewolf. The game begins with each player having a secret target to assassinate. The fun part is that the targets do not know yet which player is targeting them. This means that while you are trying to find a way to secretly kill off your assigned target, somewhere out there among the players is also someone trying to kill you, and it is up to you to find out who before it is too late! This is all done at the resort, which provides a ton of ways to kill someone, such as shoving them off a balcony, or dropping that accidental flower pot from three stories above. The game also takes on a different angle from the generic James Bond killer image, presenting its killers from all walks of life, even including old women and innocent looking young ladies. Instead of purely guns, they also use almost anything around the resort, turning innocent objects into lethal weapons. There are hidden actions, and the need to deduce who is killing who based on clues that drop now and then. Observing how each player behaves on the board also gives away clues sometimes as to whether or not they are your assigned killer. This is and will always remain the very FIRST game from Medieval Lords, and one that has taught the studio a ton in terms of experience and execution. WARNING: Due to the large number of players the game can go up to, you might have to expect a longer downtime than the average game!
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