allboardgames.com
Hill Of Doves: The First Anglo-boer War box art
2013 Ranked #13,106

Hill Of Doves: The First Anglo-boer War

Solo historical wargame has a British commander capture Laings Nek before a twelve-week deadline in the First Anglo-Boer War. Programmed enemy actions and linked strategic, operational, and tactical boards govern the campaign.

Wargames Wargame Post-Napoleonic Campaign / Battle Card Driven Events

Players

1-2

Play time

Not listed

Age

13+

Complexity

3.13/5

Rating

7.88

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Strategic Situation: HILL OF DOVES is a solitaire boardgame in which the player controls an Imperial British Army at war with a programmed non-player Transvaal Republican Army in 1881.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Strategic Situation: HILL OF DOVES is a solitaire boardgame in which the player controls an Imperial British Army at war with a programmed non-player Transvaal Republican Army in 1881. The British army’s aim is to win the war by controlling the area known as Laing’s Nek which lies on the border between Natal and the Transvaal. The British army has up to twelve weeks to achieve this, failing which, the Boers will win the war. Programmed System: HILL OF DOVES is played using a programmed system whereby the player follows the instructions on the Game Sequence Chart aided by the Step Marker and the Quick Reference Card. If any battles are to be fought the player will be referred to the Assault Chart or the Ambush Chart to resolve the battle and then the player will be prompted to return to the Game Sequence Chart to continue the war. Time Phases: HILL OF DOVES is played at a strategic, operational and tactical level simultaneously. There are three phases to the game. The Operational Phase is the heart of the game and represents a seven-day cycle, with a Strategic Phase being referred to at the end of each Operational Phase to resolve situations occurring during the week just passed and a Tactical Phase representing a variable number of hours being referred to each time the British carry out an assault. Game Boards: HILL OF DOVES is played on three boards simultaneously. These are the Strategic Board, Operational Board and Tactical Board. Game information is recorded on these boards and British strategic, operational and tactical columns are maneuvered on the maps located on these boards.

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Unverified shopping references

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
2
Play time
180 min
Age
13+
Complexity
3.1/5
Credits and catalog connections

Credits

Designers

1
Godfrey Bailey

Artists

3
Godfrey Bailey Randy Lein Mark Mahaffey

Publishers

2
Isle of Empires Games Legion Wargames LLC

Linked items

No published linked games yet.