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High Society box art

High Society

Players

3-5

Time

15-30

Age

10+

Weight

1.48

Rating

7.15

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

High Society has a moderate level of direct confrontation and strategic depth. Players need to pay attention to each other's strategies frequently. However, there is minimal emphasis on cooperation.

Replay value

High Society has a high variability gameboard, good potential for expansions, deep strategic depth, moderate player interaction, decent scalability, and moderate easiness to learn. Overall, it offers a solid replayability score of 7.85.

Luck profile

High Society has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In Reiner Knizia's High Society, players bid against each other to acquire the various trappings of wealth (positive-number and multiplier cards) while avoiding its pitfalls (negative number and divisor cards). While bidding, though, keep an eye on your remaining cash - at the end of the game, even though all those positive-number cards might add up to a win, the player with the least money isn't even considered for victory. In 2003 re-published by Überplay. In 2003 published with a new theme by Amigo as Einfach Tierisch. In 2006, published by University Games as Animalement Vôtre (French version) and Beestenveiling (Dutch version). In 2008, re-published by Eagle-Gryphon Games In 2018, re-published by Osprey Games

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